About me
I am a passionate programmer who thrives on the journey of game creation. I find fulfillment in solving complex challenges, crafting immersive experiences, and bringing entire worlds to life through code and creativity.
I am a passionate programmer who thrives on the journey of game creation. I find fulfillment in solving complex challenges, crafting immersive experiences, and bringing entire worlds to life through code and creativity.
Unity Developer
Dec 2024 — PresentDesigning and developing Unity-based projects, solutions, and interactive experiences to meet the specific requirements of government subsidiaries and international clients.
Game Developer
Jul 2024 — Oct 2024Developed hyper-casual mobile games using Unity, Visual Studio, and GitHub. Contributed to gameplay systems, level design, and UI/UX implementation.
Game Developer
Jun 2022 — Mar 2023Worked on two major projects as part of my contract role:
* MDA Simulator: Developed a simulator for Israel’s national emergency medical service (MDA) using Unity and C#. Tasks included implementing new features, fixing bugs, and refactoring existing systems.
* Outsourced Project for Ludeos (formerly Playabels): Integrated CS:GO gameplay clips into standalone playable experiences using the CS:GO SDK and Hammer++. Scripted game logic and interactions in Visual Studio Code to recreate and enhance recorded player scenarios.
Higher Vocational Education Diploma, Game Programmer
Sep 2024 — May 2026* Hands-on training in C++ and C# for gameplay, physics, AI, and tools development
* Game development in Unreal Engine 4/5 and Unity with clean, efficient code practices
* Participated in collaborative, studio-like game projects across disciplines
Master's degree, Technical Director
Sep 2023 — Jun 2024* Focused on game engine development and engine programming in C++
* Created a custom engine using OpenGL, Raylib, and Ogre
* Developed in Unreal Engine and deepened C++ for real-time systems
* Trained in portfolio development, interviews, and CV building
* Skills: C++, Engine Programming, Unreal Engine, OpenGL, Raylib, Game Optimization
Bachelor of Science, Game Design & Development
Apr 2021 — Jun 2023* Specialization in game programming with C#, C++, Unity, and Unreal
* Studied game psychology, UI/UX, shaders, physics, and multiplayer systems
* Practical experience in rapid prototyping, version control (GitHub), and teamwork
* Skills: Unity, C#, C++, Game Design, UI/UX, GitHub, Visual Studio, Shaders, Multiplayer
High school diploma & Technological Qualification Level 3.1, Electrical Systems and Control
2014 — 2017*Graduated with a Technological Qualification Certificate (Level 3.1)
*Specialized in command and control power systems under the Ministry of Education standards