About me

I am a passionate programmer who thrives on the journey of game creation. I find fulfillment in solving complex challenges, crafting immersive experiences, and bringing entire worlds to life through code and creativity.

Recent Projects

Resume

Briefcase

Experience

  1. Government

    Unity Developer

    Dec 2024 — Present

    Designing and developing Unity-based projects, solutions, and interactive experiences to meet the specific requirements of government subsidiaries and international clients.

  2. Hoppa-Play (Contract)

    Game Developer

    Jul 2024 — Oct 2024

    Developed hyper-casual mobile games using Unity, Visual Studio, and GitHub. Contributed to gameplay systems, level design, and UI/UX implementation.

  3. Clover Bite (Contract)

    Game Developer

    Jun 2022 — Mar 2023

    Worked on two major projects as part of my contract role:

    * MDA Simulator: Developed a simulator for Israel’s national emergency medical service (MDA) using Unity and C#. Tasks included implementing new features, fixing bugs, and refactoring existing systems.

    * Outsourced Project for Ludeos (formerly Playabels): Integrated CS:GO gameplay clips into standalone playable experiences using the CS:GO SDK and Hammer++. Scripted game logic and interactions in Visual Studio Code to recreate and enhance recorded player scenarios.

Education

  1. Futuregames

    Higher Vocational Education Diploma, Game Programmer

    Sep 2024 — May 2026

    * Hands-on training in C++ and C# for gameplay, physics, AI, and tools development

    * Game development in Unreal Engine 4/5 and Unity with clean, efficient code practices

    * Participated in collaborative, studio-like game projects across disciplines

  2. ArtFX

    Master's degree, Technical Director

    Sep 2023 — Jun 2024

    * Focused on game engine development and engine programming in C++

    * Created a custom engine using OpenGL, Raylib, and Ogre

    * Developed in Unreal Engine and deepened C++ for real-time systems

    * Trained in portfolio development, interviews, and CV building

    * Skills: C++, Engine Programming, Unreal Engine, OpenGL, Raylib, Game Optimization

  3. Tiltan School of Design & Visual Communication

    Bachelor of Science, Game Design & Development

    Apr 2021 — Jun 2023

    * Specialization in game programming with C#, C++, Unity, and Unreal

    * Studied game psychology, UI/UX, shaders, physics, and multiplayer systems

    * Practical experience in rapid prototyping, version control (GitHub), and teamwork

    * Skills: Unity, C#, C++, Game Design, UI/UX, GitHub, Visual Studio, Shaders, Multiplayer

  4. Amal Hadera Arts & Science High School

    High school diploma & Technological Qualification Level 3.1, Electrical Systems and Control

    2014 — 2017

    *Graduated with a Technological Qualification Certificate (Level 3.1)

    *Specialized in command and control power systems under the Ministry of Education standards